tag:blogger.com,1999:blog-6677317441038218642023-11-16T02:40:25.409-08:00Alex's Art BlogI am Alex Clarke a 3d Artist based in the UK, currently working in the games industry. I am currently Lead Artist at Edge Case Games. Previous to that I worked for Crytek & Free Radical Design. This is a place for me to dump updates on pieces that I'm working on, both professionally & personally.GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.comBlogger44125tag:blogger.com,1999:blog-667731744103821864.post-41294009890514744452015-11-24T12:18:00.002-08:002015-11-24T12:18:15.432-08:00Titan Defense Systems Persecutor<div class="separator" style="clear: both; text-align: center;">
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Another collaboration with Shaun Stephenson & James Mitchell. This is a rapid blink ship with a high damage payload. I wanted to make a very aggressive looking ship with quite a presence. At around 1200m long its a mid sized capital ship with a considerable amount of bulk towards the rear.<br />
With the load out & flight model designed by James, I created the original concept model for this ship & Shaun created the in game asset.GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com0tag:blogger.com,1999:blog-667731744103821864.post-33851020370142755422015-11-24T05:37:00.001-08:002015-11-24T05:37:13.008-08:00Titan Defense Systems Sentinel<div class="separator" style="clear: both; text-align: center;">
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Here is a ship I collaborated with Shaun Stephenson on. I worked with James Mitchell one of our ship designers & using his original design brief, I concepted the original model & proportions of the ship. Its quite heavily influenced by the USS Sulaco in Aliens, which was based on a pulse rifle.<br />
The Sentinel has a more Spas 12 feel to it. I wanted to create a ship with a little more verticality to it compared to what we currently had in game while still retaining the Titan style.GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com0tag:blogger.com,1999:blog-667731744103821864.post-36493068851655266632015-11-24T04:09:00.002-08:002015-11-24T04:10:20.765-08:00Zarek Venturer<div class="separator" style="clear: both; text-align: center;">
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The Zarek Venturer, a mid sized mining vessel with an on board refinery, capable of mining & processing precious metals & ore in deep space. I wanted this ship to have more of an ugly, functional feel like a giant space truck. It was some what inspired by a bus I saw whilst on holiday in Spain :)<br />
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Zarek kitted this vessel out with a stone cracker turret capable of breaking through armour & smaller accurate mining lasers for breaking down smaller asteroids.GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com0tag:blogger.com,1999:blog-667731744103821864.post-67666013879286703682015-11-24T04:03:00.000-08:002015-11-24T04:10:37.628-08:00Zarek Overseer<div class="separator" style="clear: both; text-align: center;">
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This was another ship I created for Fractured space. Its a giant mining laser with a ship built around it. Another take on the USR sniper, its a very focused long range attack ship that is able to hold down a sector from a great distance. Equipped with reverse boosters if other capital ships close the distance as well as a deployable shield & slug thrower cannons as last ditch defence.GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com0tag:blogger.com,1999:blog-667731744103821864.post-34404982060830985152015-08-13T01:36:00.000-07:002015-08-17T14:00:26.727-07:00Zarek Industrial Cerberus<div class="separator" style="clear: both; text-align: center;">
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The Zarek Cerberus is a redesign of the Zarek Enforcer, the fastest front line attack ship in the game. I designed & built the original Enforcer & wanted to create an evolution of that design with a more organic design language. Still very panel based but much less modular than its successor. Its aggressive style reflects the devastation it inflicts in battle.</div>
GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com1tag:blogger.com,1999:blog-667731744103821864.post-3265298142031808952015-08-13T01:30:00.002-07:002015-08-17T14:02:03.377-07:00Titan Defense Systems - Revenant Reaper<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW6dNsQk6f2yqQ77XEN0MjwXCpuYBgrE6Dt44sPjMEnillORB29Jbw8LJrSpBjn-6hqqXZdATiyf215QbjfmhlvMEjlwp8dMrYInjtYNSeCJfyWrUNGxjWJQYQLq5dxsznbQgBw0rbGyI/s1600/TDS_Revenant_ECG_Premium_Ship.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="307" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW6dNsQk6f2yqQ77XEN0MjwXCpuYBgrE6Dt44sPjMEnillORB29Jbw8LJrSpBjn-6hqqXZdATiyf215QbjfmhlvMEjlwp8dMrYInjtYNSeCJfyWrUNGxjWJQYQLq5dxsznbQgBw0rbGyI/s640/TDS_Revenant_ECG_Premium_Ship.jpg" width="640" /></a></div>
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This is a Premium reward skin I made for all the players during the free weekend. I wanted to create something a little more racy & off style for this ship, hence the lime green & dark grey colour palette. Its always a pleasure to see one of these flying around in game.</div>
<br />GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com0tag:blogger.com,1999:blog-667731744103821864.post-61161018563802247682015-02-03T01:26:00.001-08:002015-02-03T01:26:18.595-08:00Fractured Space<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEu5xBPjG8grttI4UMX1yFxePzh12GZk3dhsjJJZS1jRAql1ZnAac4eUSzadwKoQv28p7wjSMaA_Y2Ibzkayfw58i-9SnODbo6rmElLb8Nt0hnAvk95trUoyccvrsWz4uESBULtjlMs0c/s1600/Marketing_new_ships.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEu5xBPjG8grttI4UMX1yFxePzh12GZk3dhsjJJZS1jRAql1ZnAac4eUSzadwKoQv28p7wjSMaA_Y2Ibzkayfw58i-9SnODbo6rmElLb8Nt0hnAvk95trUoyccvrsWz4uESBULtjlMs0c/s1600/Marketing_new_ships.jpg" height="300" width="640" /> </a></div>
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A shot from the game I'm currently working on, Fractured Space.</div>
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Check it out on steam: <a href="http://store.steampowered.com/app/310380/">http://store.steampowered.com/app/310380/</a> </div>
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I've been mainly working on ships for the last few months, but I will be aiming to make big improvements to the environment art in the next month. More progress to follow.</div>
<br />GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com2Guildford, Guildford, Surrey, UK51.23622 -0.5704090000000405851.1566945 -0.73177050000004051 51.315745500000006 -0.40904750000004059tag:blogger.com,1999:blog-667731744103821864.post-36007526845352501232014-07-14T09:11:00.000-07:002014-07-14T09:11:23.245-07:00Dethklok asset progressHey all, just a quick update with a couple of things I've been working on for this piece.<br />
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Resolved Nathan bit more & will use this as a basis to create Toki, Murderface & Skwisgaar.<br />
The hands need resolving & I'm not happy with the arms....still too loose. I'd like to get them a little more stylized before I continue but I thought I'd throw them up now.<br />
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This is an arch element that will make up the entrance to the cavern. The idea is that its been erected in a recess that's been carved from the solid rock to frame the tunnels leading into the room. The original model had a snake winding up the columns, but they threw the balance off & I couldn't get them to work in their current form. I may come back to that later, or incorporate the snakes into another element in the scene.</div>
<br />GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com0tag:blogger.com,1999:blog-667731744103821864.post-49096868165390916432014-07-02T15:20:00.000-07:002014-07-03T03:22:51.575-07:00Moon - Sarang Base Project<div class="separator" style="clear: both; text-align: center;">
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I started this project a couple of months back when I was itching to make another scifi scene. I had been watching a lot of the older 70s space movies & loved how the art direction in Moon had captured that low cost set dressing which felt so lived in & real in films like Alien & Star Wars. Moon was so retro with its padded walls & use of beige surfaces that I just had to do a homage in Cryengine.</div>
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I trawled through tonnes of reference online & watch the movie over a few times to locate good points for reference, especially the iconography that was present in the set design.<br />
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These are my decals sheets. I have recently found reference for most of these on Gavin Rothery's blog & realized that I had got a couple of them wrong. I'll go back & amend them soon :p</div>
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I got some bakes of Gerty from my highpoly & then made a lowpoly in engine asset that I textured up. This is still a work in progress but its good enough to get a good gauge as to where I need to tweak the materials in the scene.</div>
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Multiple elements go to make up this scene so far. The wall units are copied multiple times, as are the arches & floor sections. This is a good start as to where I want to take this shot. Some small items are needed to give it a more lived in feel. Sam viewing terminal is missing for example & a few helium 3 canisters wouldn't go amiss :)</div>
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<br />GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com3tag:blogger.com,1999:blog-667731744103821864.post-56417575747002136792014-06-30T10:48:00.001-07:002014-07-02T15:36:54.754-07:00Crypt KeeperThis is a base mesh of a sculpt I started over the weekend that will feature in my new Dethklok project.<br />
These guys will be holding up the pillars that make up the main structure of a cavern where the band will be playing a gig in the underworld. The aim is to make it all as metal as possible ;)<br />
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The figure is carved out of stone....or will be once the details go in & was based on one of the 'guards' at the church tomb of a minister of Louis XIII, Chateauneuf-sur-Loire, France, only a little more stylized.<br />
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<br />GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com0tag:blogger.com,1999:blog-667731744103821864.post-996798276173510222014-06-22T13:03:00.000-07:002014-07-02T15:37:18.433-07:00Nathan ExplosionThought I'd have a go at making Nathan from Metalocalypse into a stylized 3d character.<br />
Nice little sunday afternoon sculpt :)<br />
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<br />GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com0tag:blogger.com,1999:blog-667731744103821864.post-83654484120863377942014-06-21T10:52:00.000-07:002014-06-21T10:52:31.637-07:00Pig BeastmanAfter years of using Mudbox I thought I should really get with the program and start using ZBrush as my main sculpting tool & started this. It actually just started as a sphere with no idea what it was going to be, then it shaped out to be a bust & my mind created this pig monster with bony protrusions instead of a nose & ears.<br />
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Its fairly early days & is more of a technical exercise but I feel I should flesh him out to get the bone material looking right & the flesh blending into the horn like a deers antlers.<br />
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<br />GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com0tag:blogger.com,1999:blog-667731744103821864.post-77599428910859399332013-07-26T01:37:00.002-07:002013-07-26T01:39:37.811-07:00Crysis 3Well I guess its long enough after the dust has settled from Crysis 3 that I feel comfortable releasing some screenshots of some of the work I did.<br />
On this project I was in charge of a couple of the levels in multiplayer & had ownership of the environmental weapons & gamemode props.<br />
I worked closely with an artist called Bart Januszkiewicz on both Chinatown and Penn Depot during the main game & then went on to lead a smaller art team in the dlc which consisted of 4 maps we made echoing the Crysis 1 island style.<br />
We remade pretty much everything from Crysis 1 so we could achieve a resolution of 512 ppm, but only had a 3 month dev time to do this.<br />
My level was the one with the Beach ;)<br />
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Penn Depot was very much a cannibalisation of a single player level so much of the interior was just re-dressed & some texture changes were made. The trains were remade & the exterior was created especially for mulitplayer & the level was re-lit. Much of the work went into getting the level to the required 30 fps across all platforms.</div>
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Here is the Hunter introduction that I created with Paul Haynes one of our talented designers. I made the interior of the VTOL the rest was smoke and mirrors & flowgraph ;)<br />
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The weapons in Crysuis 3 were made by Gregor Kopka, but I was required to make some pre order weapons skins for MP.<br />
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Below is a series of screenshots I created for the dlc release. All were posed using flowgraph in Cryengine 3.</div>
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Anyway I hope you like some of it if not all. I had a truely brilliant time working on this game & it was a real privilage to have done so. Special thanks to the entire dev team who are some of the best in the industry x</div>
GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com0tag:blogger.com,1999:blog-667731744103821864.post-30967135162679527902013-02-03T05:18:00.000-08:002014-07-02T15:38:15.450-07:00Robot Head<div class="separator" style="clear: both; text-align: center;">
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Just some fiddling this weekend. All shots are grabbed direct from the viewport.<br />
I'll get round to throwing it in vray at some point.GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com1tag:blogger.com,1999:blog-667731744103821864.post-77636717400824515052013-01-29T15:44:00.005-08:002013-01-29T15:46:11.690-08:00Crysis 3<div class="separator" style="clear: both; text-align: center;">
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A link to the trailer of my latest game :)<br />
I worked on the multiplayer of crysis 3 from the start to the end. Great time.<br />
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<a href="http://www.youtube.com/watch?v=AR8e7Z7m60Q">http://www.youtube.com/watch?v=AR8e7Z7m60Q</a><br />
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<br />GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com0tag:blogger.com,1999:blog-667731744103821864.post-55561250355713624282013-01-01T07:25:00.001-08:002013-01-01T07:25:33.854-08:00Robot Revivial<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAs_wJGh2C7M50F8_MRL3bhhrtMfiGa0F02lST6vPoZiHQSliL2krNCUQPhx1qv4KQEm3nPN9FNDpGXNMUuzpZp1-dayPfkhgLVCgkq4LZjl8MJOxiNLC9BnAD2Ji7OVfQQa8IgOsFUeM/s1600/head_wip.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="116" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAs_wJGh2C7M50F8_MRL3bhhrtMfiGa0F02lST6vPoZiHQSliL2krNCUQPhx1qv4KQEm3nPN9FNDpGXNMUuzpZp1-dayPfkhgLVCgkq4LZjl8MJOxiNLC9BnAD2Ji7OVfQQa8IgOsFUeM/s320/head_wip.jpg" width="320" /></a></div>
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Yes it's been entirely too long since I did any work on my mech but art production on Crysis 3 has taken a heavy toll on my spare time but now that its just about wrapped up I am going to start putting more time into my home work until its finished, or I get absorbed into Homefront or something else.<br />
All colours at the moment are just working defaults so they stand to change at any time.<br />
I was thinking about some seriously bright colours and decal advertisements on the body parts and components, but that will come at the end.<br />
For now I concentrating on getting the style right on the helmet and then the main body needs the lines re-working. I feel that currently there are still proportion issues, especially with the head in comparison to the body, but I'm happier now with the overall stance of the mech.<br />
Still lots to consider but I thought I'd upload a few grabs from the viewport. I'm not going to attempt to render anything as I think my machine is in danger of melting now. Its 1.3 million polys unsmoothed now :/<br />
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New Years resolution......a new rig & this finished asap!<br />
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Happy New Year friends :)GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com1tag:blogger.com,1999:blog-667731744103821864.post-82387915192073527752012-12-23T08:05:00.001-08:002012-12-23T08:06:43.961-08:00Merry Christmas Everyone<div class="separator" style="clear: both; text-align: center;">
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A bit of a quick one for Christmas</div>
GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com0Nottingham, UK52.954783199999987 -1.158108599999991452.801791699999988 -1.4808320999999913 53.107774699999986 -0.83538509999999144tag:blogger.com,1999:blog-667731744103821864.post-80207235069383277972012-07-29T10:40:00.001-07:002012-07-29T10:41:53.833-07:00Mecha W.I.P<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqFNY3FfqsBKQAzb3XKM5l86K1xk9Vl5cxghnn6rrU7GewFeOfbHzQvMEl0fJ8Ccgv4Lm2oo1BgPBtvXhzIa3DJy63tPKgWjqsALvx_-yTtHh4w9c8JRLzrxfjgk-OjRCZhL5UDPcssO0/s1600/robo_wip.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="80" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqFNY3FfqsBKQAzb3XKM5l86K1xk9Vl5cxghnn6rrU7GewFeOfbHzQvMEl0fJ8Ccgv4Lm2oo1BgPBtvXhzIa3DJy63tPKgWjqsALvx_-yTtHh4w9c8JRLzrxfjgk-OjRCZhL5UDPcssO0/s320/robo_wip.jpg" width="320" /></a></div>
Quite early days at the moment, but I've managed a block out of this robot after reading through Kallamity's ABAKAN 2288. Some wonderful ideas in there and I wanted to try out one of my own :)<br />
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More progress to followGingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com0tag:blogger.com,1999:blog-667731744103821864.post-13170483705959039032011-12-18T07:40:00.000-08:002012-06-04T02:58:23.660-07:00BC Rich Warlock progress<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaaa-V4IkaLe3yJmgC9milDXQtOX4DztRdouNYlaIA_9gC2oqHx9SuolkAiWejrh5kByWbyyBaOZoeKSp4Bd_5LcMneuR0nm9AZblaM6B4srUKSqBbs1kdc6t1b7D7SsiJqtzui_CIzec/s1600/warlock_12_render_2.jpg"></a><br />
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<img alt="" border="0" id="BLOGGER_PHOTO_ID_5700433056518554578" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaaa-V4IkaLe3yJmgC9milDXQtOX4DztRdouNYlaIA_9gC2oqHx9SuolkAiWejrh5kByWbyyBaOZoeKSp4Bd_5LcMneuR0nm9AZblaM6B4srUKSqBbs1kdc6t1b7D7SsiJqtzui_CIzec/s400/warlock_12_render_2.jpg" style="float: left; height: 300px; margin: 0pt 10px 10px 0pt; width: 400px;" /><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh66X7PYqac8TVrDrqMAEcAumfh-sxwi-OeNhv2V1HmtgfEG5ibATn4_6I1XqD3Evt1jRVT8sHGYAcm_xFTpx6Y4T4Czujrd9wsFgS8qX45-V6hmOnaT1ZyX5-I6TzC7MThvauK-T-wt1k/s1600/warlock_11_render_5.jpg"><img alt="" border="0" id="BLOGGER_PHOTO_ID_5700431855787695730" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh66X7PYqac8TVrDrqMAEcAumfh-sxwi-OeNhv2V1HmtgfEG5ibATn4_6I1XqD3Evt1jRVT8sHGYAcm_xFTpx6Y4T4Czujrd9wsFgS8qX45-V6hmOnaT1ZyX5-I6TzC7MThvauK-T-wt1k/s400/warlock_11_render_5.jpg" style="cursor: pointer; float: left; height: 400px; margin: 0pt 10px 10px 0pt; width: 300px;" /></a><br />
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A little more progress this weekend, not really had time to get it finished, but I sorted out the head stock & added the wood materials (which need a lot of tweaks).<br />
I just have a few more parts to add & then I'll string this beauty....maybe in time for christmas ;)<br />
Stay metal.GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com0tag:blogger.com,1999:blog-667731744103821864.post-71983535103006329262011-12-13T12:33:00.001-08:002011-12-13T13:23:19.014-08:00BC Rich Warlock - material test<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXjnW55L0TCDVOBKWVsD8_qTDN_o5x5TeWBcUptihvxoMd2YfazwS7A0THSYtV9VQ6IThVKl0gehovI185SLh3bILMMXnA082PqvD14zcMyVr1Cs0VnfI-6IPmmlzC2W8y_-euCdUIGGQ/s1600/warlock003.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXjnW55L0TCDVOBKWVsD8_qTDN_o5x5TeWBcUptihvxoMd2YfazwS7A0THSYtV9VQ6IThVKl0gehovI185SLh3bILMMXnA082PqvD14zcMyVr1Cs0VnfI-6IPmmlzC2W8y_-euCdUIGGQ/s400/warlock003.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5685726287847792882" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp_pLzo6Nbq5ELBSqUniCF5efl-gwLmq_FDDcQ3r9WkuOXIbMDrdKmrL2QfCIVc915GsGSgElq0n7gDEGFlX89pnr-eN7ehL7WAQfgHtlCWZU5GGQIMq7jwp7TodAubVo3YQ7ktNQOaYc/s1600/warlock002.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp_pLzo6Nbq5ELBSqUniCF5efl-gwLmq_FDDcQ3r9WkuOXIbMDrdKmrL2QfCIVc915GsGSgElq0n7gDEGFlX89pnr-eN7ehL7WAQfgHtlCWZU5GGQIMq7jwp7TodAubVo3YQ7ktNQOaYc/s400/warlock002.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5685713922822682514" /></a>GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com0tag:blogger.com,1999:blog-667731744103821864.post-55892473568626799802011-11-27T09:54:00.000-08:002011-11-27T09:59:43.166-08:00BC Rich Warlock<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWfjND71KhSpnzXGMUOxSuALW5TskfCvLKgIy6JwfTdn0IqFm76a7XPMhwEUCe5cgZzo84jYcC5_FYbG_IYqeIRB808RmEVw47oEO18MRR0AqTck0VT0RoWG3tDM8eAaXveDRigQtBf7M/s1600/day3.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 276px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWfjND71KhSpnzXGMUOxSuALW5TskfCvLKgIy6JwfTdn0IqFm76a7XPMhwEUCe5cgZzo84jYcC5_FYbG_IYqeIRB808RmEVw47oEO18MRR0AqTck0VT0RoWG3tDM8eAaXveDRigQtBf7M/s400/day3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5679735862693276434" /></a><br /><br />So after a short break I decided to start something new & wanted to model something that wouldn't take an age to complete.<br />I took a glance across my study & took my rather gorgeous Warlock off the wall & started modeling its metal curves.<br />Certainly helps with the reference ;)<br /><br />I'm about 6 hours in & I really only have a few of the minor details left :D Win.<br />I'll update once I get some shiney vray renders.GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com0tag:blogger.com,1999:blog-667731744103821864.post-3884326204775358522011-10-09T13:47:00.001-07:002012-06-04T03:01:19.555-07:00Various Improvements<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlPpeceKBgLqzNCSQV2JYyK9quk6knSZVMjamkECQ1uzas4fl5AjCL0HgCXRqB5KdBwCqtxNc0jFuC7XRmptuKSIbTJH2OnxVGUoeB475x6JfNSxRAm2Wj_WhuZunQJae_CAgA24VWu60/s1600/material_test041.jpg"><img alt="" border="0" id="BLOGGER_PHOTO_ID_5661597281033200018" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlPpeceKBgLqzNCSQV2JYyK9quk6knSZVMjamkECQ1uzas4fl5AjCL0HgCXRqB5KdBwCqtxNc0jFuC7XRmptuKSIbTJH2OnxVGUoeB475x6JfNSxRAm2Wj_WhuZunQJae_CAgA24VWu60/s400/material_test041.jpg" style="cursor: hand; cursor: pointer; float: left; height: 300px; margin: 0 10px 10px 0; width: 400px;" /></a><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJx2sRK2zlle5FESmEypXEGvS8RmRyTpYmxt58u3vjU7MmbfvTNGx6SPz2Q-5r98RF8aFupR8Q5-RRUzGqSwSSN8eLsKfLmhVpx-veU1ZfuUvchPF1vGOz91NjK5ib7YwMaGpGy1OhY14/s1600/material_test042.jpg"><img alt="" border="0" id="BLOGGER_PHOTO_ID_5661597187767959394" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJx2sRK2zlle5FESmEypXEGvS8RmRyTpYmxt58u3vjU7MmbfvTNGx6SPz2Q-5r98RF8aFupR8Q5-RRUzGqSwSSN8eLsKfLmhVpx-veU1ZfuUvchPF1vGOz91NjK5ib7YwMaGpGy1OhY14/s400/material_test042.jpg" style="cursor: hand; cursor: pointer; float: left; height: 300px; margin: 0 10px 10px 0; width: 400px;" /></a><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPD093hiEr8tPYr8JSbq0Q2Z2IP-55RH5nIjb6JRxUNf0zGkP8WNr9mePhc4FFA0A78J3pGhrLm5ToRRhbUYnVFlbB0uYpOAnYihQsOPsKME_SA3B9Ck4ey7JG2O4ALxM_7yWeUgzxyOI/s1600/material_test043.jpg"><img alt="" border="0" id="BLOGGER_PHOTO_ID_5661597085692137378" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPD093hiEr8tPYr8JSbq0Q2Z2IP-55RH5nIjb6JRxUNf0zGkP8WNr9mePhc4FFA0A78J3pGhrLm5ToRRhbUYnVFlbB0uYpOAnYihQsOPsKME_SA3B9Ck4ey7JG2O4ALxM_7yWeUgzxyOI/s400/material_test043.jpg" style="cursor: hand; cursor: pointer; float: left; height: 300px; margin: 0 10px 10px 0; width: 400px;" /></a>GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com1tag:blogger.com,1999:blog-667731744103821864.post-27648890385169508492011-09-18T05:14:00.000-07:002011-09-19T08:37:29.360-07:00Further material & texture testing.....<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVd3RHc3PZjfQf4pmjMFzoKDtdLn9g34x0MKz5W2IzwI9T1umewq2mZexzDOCMveaPlu3LWqkKICQ_TVnjMsAEumS4qXnN9nPNi-XUVyiCnyw4npR-e7ToXvs38YKb3CcXaQepqk7fPMo/s1600/material_test028.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVd3RHc3PZjfQf4pmjMFzoKDtdLn9g34x0MKz5W2IzwI9T1umewq2mZexzDOCMveaPlu3LWqkKICQ_TVnjMsAEumS4qXnN9nPNi-XUVyiCnyw4npR-e7ToXvs38YKb3CcXaQepqk7fPMo/s400/material_test028.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5653672675035910418" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiZD2AHZrOO7Lj9KLvEotIuQf4PL0N2RYXbrMkVF01Ad2lQum_Xdwj6gN0EElKadOXbeXLuZjzxvtuDZJooump9Wdq0nnQZeZh8gkwTExPZObSvuCWcn2XvRh8l62rcEdlBxULJJyDwJM/s1600/material_test030.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiZD2AHZrOO7Lj9KLvEotIuQf4PL0N2RYXbrMkVF01Ad2lQum_Xdwj6gN0EElKadOXbeXLuZjzxvtuDZJooump9Wdq0nnQZeZh8gkwTExPZObSvuCWcn2XvRh8l62rcEdlBxULJJyDwJM/s400/material_test030.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5653779966669628514" /></a><br /><br /><br />Still lots of vert painting to clean up but its coming along....GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com0tag:blogger.com,1999:blog-667731744103821864.post-75769641121996240532011-09-04T12:10:00.000-07:002011-09-04T12:11:27.715-07:00Material test<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2xwx5uVIw02OyrpBPp0ErkV1bfwjOVT06c-Ruz7oY7zwEIZol9VdJu24gwEbhZcBy_WNGCVLpR4iJ4BIY8ZMtb43rpqL_-hklMDWb2ejufFA9hyphenhyphenEvbjpjartrqcxdc_pM0N1Ikv-fcGM/s1600/material_test005.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2xwx5uVIw02OyrpBPp0ErkV1bfwjOVT06c-Ruz7oY7zwEIZol9VdJu24gwEbhZcBy_WNGCVLpR4iJ4BIY8ZMtb43rpqL_-hklMDWb2ejufFA9hyphenhyphenEvbjpjartrqcxdc_pM0N1Ikv-fcGM/s400/material_test005.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5648584149543123410" /></a>
<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVhpxJAEr7JcfXsDzkyYtjo_rJzKD2VArFmjC1GICuEq0UEyCEuYZsemIgRs2IizZ5A2RMpA9HqcN6jntDoKOjPmUSiMY1DdlXUFSNiFDRBX7QfsAw9kvd7457Q4hlk59Tj4tM-3i3jbw/s1600/material_test008.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVhpxJAEr7JcfXsDzkyYtjo_rJzKD2VArFmjC1GICuEq0UEyCEuYZsemIgRs2IizZ5A2RMpA9HqcN6jntDoKOjPmUSiMY1DdlXUFSNiFDRBX7QfsAw9kvd7457Q4hlk59Tj4tM-3i3jbw/s400/material_test008.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5648584017037562562" /></a>
<br />GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com1tag:blogger.com,1999:blog-667731744103821864.post-87777111808643449222011-08-29T07:06:00.000-07:002011-08-29T07:12:35.377-07:00Bear!So this is the start of a piece I'm doing for my dining room.
<br />This will be the first piece of commissioned art for my house so I'm going to try to make a good job of it.
<br />Eventually it will be a series of images telling a story, but for now here is the start of the bear.
<br />I hope to keep it fairly stylized.
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<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrlkd1sUGu75GqA17JBajL86Z6mrctzRUKHOP1lDNMK6iPCwQ9tkCFn-3e8lYfUArOJGzEgyxEno-F8FLomgW5CfHgWOR72biFxKVaCk71bkPb-Y3bl60hEz3Vr_6C7D0YSTB5_AgkL0w/s1600/bear_standing.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 221px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrlkd1sUGu75GqA17JBajL86Z6mrctzRUKHOP1lDNMK6iPCwQ9tkCFn-3e8lYfUArOJGzEgyxEno-F8FLomgW5CfHgWOR72biFxKVaCk71bkPb-Y3bl60hEz3Vr_6C7D0YSTB5_AgkL0w/s400/bear_standing.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5646280269274330978" /></a>
<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfJjcUCd8Mkf8NEh8Mts3jXACFshX15KEoy4XnFPvHSFD4g-ZkvRGAjSpaXNqvb3HadJRUmZzPkxcp0Fk_ccP_8YuukiYN8yWV1kkFyywpLoA5fsCO0adEt_sONIioq-Pny9LQiOZvdn8/s1600/bear_face.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 355px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfJjcUCd8Mkf8NEh8Mts3jXACFshX15KEoy4XnFPvHSFD4g-ZkvRGAjSpaXNqvb3HadJRUmZzPkxcp0Fk_ccP_8YuukiYN8yWV1kkFyywpLoA5fsCO0adEt_sONIioq-Pny9LQiOZvdn8/s400/bear_face.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5646280365782927346" /></a>
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<br />GingerGladiatorhttp://www.blogger.com/profile/02370518792158957870noreply@blogger.com0