This is a base mesh of a sculpt I started over the weekend that will feature in my new Dethklok project.
These guys will be holding up the pillars that make up the main structure of a cavern where the band will be playing a gig in the underworld. The aim is to make it all as metal as possible ;)
The figure is carved out of stone....or will be once the details go in & was based on one of the 'guards' at the church tomb of a minister of Louis XIII, Chateauneuf-sur-Loire, France, only a little more stylized.
I am Alex Clarke a 3d Artist based in the UK, currently working in the games industry. I am currently Lead Artist at Edge Case Games. Previous to that I worked for Crytek & Free Radical Design. This is a place for me to dump updates on pieces that I'm working on, both professionally & personally.
Showing posts with label render. Show all posts
Showing posts with label render. Show all posts
Monday, 30 June 2014
Crypt Keeper
Labels:
3d,
Alex Clarke,
cg,
character,
crytek uk,
dethklok,
environment art,
game art,
gingergladiator,
highpoly,
metalocalypse,
nathan explosion,
render,
zbrush
Thursday, 2 December 2010
Shader work

Been arsing about with VRay. To be honest I'm having trouble getting the materials correct. Mainly because I have a weak machine & the rendering time is crazy, even at lower resolutions.
Will give keyshot a try at the weekend & possibly just do a paintover for the final render.......dunno
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