Showing posts with label crysis 2. Show all posts
Showing posts with label crysis 2. Show all posts

Wednesday, 2 July 2014

Moon - Sarang Base Project



I started this project a couple of months back when I was itching to make another scifi scene. I had been watching a lot of the older 70s space movies & loved how the art direction in Moon had captured that low cost set dressing which felt so lived in & real in films like Alien & Star Wars. Moon was so retro with its padded walls & use of beige surfaces that I just had to do a homage in Cryengine.


I trawled through tonnes of reference online & watch the movie over a few times to locate good points for reference, especially the iconography that was present in the set design.




These are my decals sheets. I have recently found reference for most of these on Gavin Rothery's blog & realized that I had got a couple of them wrong. I'll go back & amend them soon :p


I got some bakes of Gerty from my highpoly & then made a lowpoly in engine asset that I textured up. This is still a work in progress but its good enough to get a good gauge as to where I need to tweak the materials in the scene.


Multiple elements go to make up this scene so far. The wall units are copied multiple times, as are the arches & floor sections. This is a good start as to where I want to take this shot. Some small items are needed to give it a more lived in feel. Sam viewing terminal is missing for example & a few helium 3 canisters wouldn't go amiss :)



Tuesday, 29 January 2013

Crysis 3


A link to the trailer of my latest game :)
I worked on the multiplayer of crysis 3 from the start to the end. Great time.

http://www.youtube.com/watch?v=AR8e7Z7m60Q


Sunday, 29 July 2012

Mecha W.I.P

Quite early days at the moment, but I've managed a block out of this robot after reading through Kallamity's ABAKAN 2288. Some wonderful ideas in there and I wanted to try out one of my own :)

More progress to follow

Wednesday, 11 May 2011

Spoils of war.....










So it's probably time I put some shots of the work I did on Crysis 2 up.....seeing as I spent a good 2 & a half years working on the damn thing.
After the dust has begun to settle I'm quite happy with how the game looked. It was quite pretty in the end.

I did work on several levels. but this one was my baby from day one I guess & its the one I did the majority if the work on.
Big thanks & much respect to the very talented & awesome Daniel D Evans Esq, who did the lighting on the level....more than once :)

Below is a url to a video fly through of the level. It's really nice as it shows all the areas not covered by screenies.
For some reason blogger won't let me link to this so you'll just have to throw it in your browser :(

http://www.mycrysis.com/news/crysis_2/crysis-2-map-focus--impact