Showing posts with label weapons. Show all posts
Showing posts with label weapons. Show all posts

Thursday, 13 August 2015

Zarek Industrial Cerberus


The Zarek Cerberus is a redesign of the Zarek Enforcer, the fastest front line attack ship in the game. I designed & built the original Enforcer & wanted to create an evolution of that design with a more organic design language. Still very panel based but much less modular than its successor. Its aggressive style reflects the devastation it inflicts in battle.

Titan Defense Systems - Revenant Reaper


This is a Premium reward skin I made for all the players during the free weekend. I wanted to create something a little more racy & off style for this ship, hence the lime green & dark grey colour palette. Its always a pleasure to see one of these flying around in game.

Friday, 26 July 2013

Crysis 3

Well I guess its long enough after the dust has settled from Crysis 3 that I feel comfortable releasing some screenshots of some of the work I did.
On this project I was in charge of a couple of the levels in multiplayer & had ownership of the environmental weapons & gamemode props.
I worked closely with an artist called Bart Januszkiewicz on both Chinatown and Penn Depot during the main game & then went on to lead a smaller art team in the dlc which consisted of 4 maps we made echoing the Crysis 1 island style.
We remade pretty much everything from Crysis 1 so we could achieve a resolution of 512 ppm, but only had a 3 month dev time to do this.
My level was the one with the Beach ;)






 

Penn Depot was very much a cannibalisation of a single player level so much of the interior was just re-dressed & some texture changes were made. The trains were remade & the exterior was created especially for mulitplayer & the level was re-lit. Much of the work went into getting the level to the required 30 fps across all platforms.












Here is the Hunter introduction that I created with Paul Haynes one of our talented designers. I made the interior of the VTOL the rest was smoke and mirrors & flowgraph ;)


The weapons in Crysuis 3 were made by Gregor Kopka, but I was required to make some pre order weapons skins for MP.




Below is a series of screenshots I created for the dlc release. All were posed using flowgraph in Cryengine 3.







Anyway I hope you like some of it if not all. I had a truely brilliant time working on this game & it was a real privilage to have done so. Special thanks to the entire dev team who are some of the best in the industry x

Tuesday, 1 January 2013

Robot Revivial


Yes it's been entirely too long since I did any work on my mech but art production on Crysis 3 has taken a heavy toll on my spare time but now that its just about wrapped up I am going to start putting more time into my home work until its finished, or I get absorbed into Homefront or something else.
All colours at the moment are just working defaults so they stand to change at any time.
I was thinking about some seriously bright colours and decal advertisements on the body parts and components, but that will come at the end.
For now I concentrating on getting the style right on the helmet and then the main body needs the lines re-working. I feel that currently there are still proportion issues, especially with the head in comparison to the body, but I'm happier now with the overall stance of the mech.
Still lots to consider but I thought I'd upload a few grabs from the viewport. I'm not going to attempt to render anything as I think  my machine is in danger of melting now. Its 1.3 million polys unsmoothed now :/

New Years resolution......a new rig & this finished asap!

Happy New Year friends :)

Sunday, 29 July 2012

Mecha W.I.P

Quite early days at the moment, but I've managed a block out of this robot after reading through Kallamity's ABAKAN 2288. Some wonderful ideas in there and I wanted to try out one of my own :)

More progress to follow

Tuesday, 16 August 2011

Night Sight Complete.....




A few more bits done. The night optical sight is complete, just the sight attachments to be fitted to the back. I also finished the loops on the top box.
Not far to go now, then on to textures! :D