The Zarek Cerberus is a redesign of the Zarek Enforcer, the fastest front line attack ship in the game. I designed & built the original Enforcer & wanted to create an evolution of that design with a more organic design language. Still very panel based but much less modular than its successor. Its aggressive style reflects the devastation it inflicts in battle.
I am Alex Clarke a 3d Artist based in the UK, currently working in the games industry. I am currently Lead Artist at Edge Case Games. Previous to that I worked for Crytek & Free Radical Design. This is a place for me to dump updates on pieces that I'm working on, both professionally & personally.
Showing posts with label spaceships. Show all posts
Showing posts with label spaceships. Show all posts
Thursday, 13 August 2015
Titan Defense Systems - Revenant Reaper
This is a Premium reward skin I made for all the players during the free weekend. I wanted to create something a little more racy & off style for this ship, hence the lime green & dark grey colour palette. Its always a pleasure to see one of these flying around in game.
Tuesday, 3 February 2015
Fractured Space
A shot from the game I'm currently working on, Fractured Space.
Check it out on steam: http://store.steampowered.com/app/310380/
I've been mainly working on ships for the last few months, but I will be aiming to make big improvements to the environment art in the next month. More progress to follow.
Labels:
3ds max,
Alex Clarke,
Born Ready,
capital ships,
Edge Case Games,
environment art,
game art,
hard surface modeling,
scifi,
space,
spaceships,
UE4,
vehicle
Location:
Guildford, Guildford, Surrey, UK
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