I am Alex Clarke a 3d Artist based in the UK, currently working in the games industry. I am currently Lead Artist at Edge Case Games. Previous to that I worked for Crytek & Free Radical Design. This is a place for me to dump updates on pieces that I'm working on, both professionally & personally.
Tuesday, 24 November 2015
Titan Defense Systems Persecutor
Another collaboration with Shaun Stephenson & James Mitchell. This is a rapid blink ship with a high damage payload. I wanted to make a very aggressive looking ship with quite a presence. At around 1200m long its a mid sized capital ship with a considerable amount of bulk towards the rear.
With the load out & flight model designed by James, I created the original concept model for this ship & Shaun created the in game asset.
Titan Defense Systems Sentinel
The Sentinel has a more Spas 12 feel to it. I wanted to create a ship with a little more verticality to it compared to what we currently had in game while still retaining the Titan style.
Zarek Venturer
The Zarek Venturer, a mid sized mining vessel with an on board refinery, capable of mining & processing precious metals & ore in deep space. I wanted this ship to have more of an ugly, functional feel like a giant space truck. It was some what inspired by a bus I saw whilst on holiday in Spain :)
Zarek Overseer
This was another ship I created for Fractured space. Its a giant mining laser with a ship built around it. Another take on the USR sniper, its a very focused long range attack ship that is able to hold down a sector from a great distance. Equipped with reverse boosters if other capital ships close the distance as well as a deployable shield & slug thrower cannons as last ditch defence.
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