Monday 14 July 2014

Dethklok asset progress

Hey all, just a quick update with a couple of things I've been working on for this piece.


Resolved Nathan bit more & will use this as a basis to create Toki, Murderface & Skwisgaar.
The hands need resolving & I'm not happy with the arms....still too loose. I'd like to get them a little more stylized before I continue but I thought I'd throw them up now.


This is an arch element that will make up the entrance to the cavern. The idea is that its been erected in a recess that's been carved from the solid rock to frame the tunnels leading into the room. The original model had a snake winding up the columns, but they threw the balance off & I couldn't get them to work in their current form. I may come back to that later, or incorporate the snakes into another element in the scene.

Wednesday 2 July 2014

Moon - Sarang Base Project



I started this project a couple of months back when I was itching to make another scifi scene. I had been watching a lot of the older 70s space movies & loved how the art direction in Moon had captured that low cost set dressing which felt so lived in & real in films like Alien & Star Wars. Moon was so retro with its padded walls & use of beige surfaces that I just had to do a homage in Cryengine.


I trawled through tonnes of reference online & watch the movie over a few times to locate good points for reference, especially the iconography that was present in the set design.




These are my decals sheets. I have recently found reference for most of these on Gavin Rothery's blog & realized that I had got a couple of them wrong. I'll go back & amend them soon :p


I got some bakes of Gerty from my highpoly & then made a lowpoly in engine asset that I textured up. This is still a work in progress but its good enough to get a good gauge as to where I need to tweak the materials in the scene.


Multiple elements go to make up this scene so far. The wall units are copied multiple times, as are the arches & floor sections. This is a good start as to where I want to take this shot. Some small items are needed to give it a more lived in feel. Sam viewing terminal is missing for example & a few helium 3 canisters wouldn't go amiss :)



Monday 30 June 2014

Crypt Keeper

This is a base mesh of a sculpt I started over the weekend that will feature in my new Dethklok project.
These guys will be holding up the pillars that make up the main structure of a cavern where the band will be playing a gig in the underworld. The aim is to make it all as metal as possible ;)

The figure is carved out of stone....or will be once the details go in & was based on one of the 'guards' at the church tomb of a minister of Louis XIII, Chateauneuf-sur-Loire, France, only a little more stylized.


Sunday 22 June 2014

Nathan Explosion

Thought I'd have a go at making Nathan from Metalocalypse into a stylized 3d character.
Nice little sunday afternoon sculpt :)


Saturday 21 June 2014

Pig Beastman

After years of using Mudbox I thought I should really get with the program and start using ZBrush as my main sculpting tool & started this. It actually just started as a sphere with no idea what it was going to be, then it shaped out to be a bust & my mind created this pig monster with bony protrusions instead of a nose & ears.

Its fairly early days & is more of a technical exercise but I feel I should flesh him out to get the bone material looking right & the flesh blending into the horn like a deers antlers.