Just some fiddling this weekend. All shots are grabbed direct from the viewport.
I'll get round to throwing it in vray at some point.
Sunday, 3 February 2013
Robot Head
Labels:
3d,
3ds max,
Alex Clarke,
character,
crytek,
crytek uk,
gingergladiator,
hard surface modeling,
highpoly,
mech,
mech suit
Tuesday, 29 January 2013
Crysis 3
I worked on the multiplayer of crysis 3 from the start to the end. Great time.
http://www.youtube.com/watch?v=AR8e7Z7m60Q
Labels:
Alex Clarke,
crysis 2,
crysis 3,
crytek,
crytek uk,
game art,
gingergladiator
Tuesday, 1 January 2013
Robot Revivial
Yes it's been entirely too long since I did any work on my mech but art production on Crysis 3 has taken a heavy toll on my spare time but now that its just about wrapped up I am going to start putting more time into my home work until its finished, or I get absorbed into Homefront or something else.
All colours at the moment are just working defaults so they stand to change at any time.
I was thinking about some seriously bright colours and decal advertisements on the body parts and components, but that will come at the end.
For now I concentrating on getting the style right on the helmet and then the main body needs the lines re-working. I feel that currently there are still proportion issues, especially with the head in comparison to the body, but I'm happier now with the overall stance of the mech.
Still lots to consider but I thought I'd upload a few grabs from the viewport. I'm not going to attempt to render anything as I think my machine is in danger of melting now. Its 1.3 million polys unsmoothed now :/
New Years resolution......a new rig & this finished asap!
Happy New Year friends :)
Labels:
3d,
3ds max,
Alex Clarke,
cg,
character,
crysis 3,
crytek,
crytek uk,
environment art,
game art,
gingergladiator,
hard surface modeling,
highpoly,
mech,
mech suit,
model,
robot,
vehicle,
weapons
Sunday, 23 December 2012
Merry Christmas Everyone
Labels:
Alex Clarke,
DEATH,
gingergladiator,
merry christmas,
Photoshop,
reindeer,
santa,
skeleton
Location:
Nottingham, UK
Sunday, 29 July 2012
Mecha W.I.P
Quite early days at the moment, but I've managed a block out of this robot after reading through Kallamity's ABAKAN 2288. Some wonderful ideas in there and I wanted to try out one of my own :)
More progress to follow
More progress to follow
Labels:
3d,
3ds max,
Alex Clarke,
crysis,
crysis 2,
crytek,
crytek uk,
gingergladiator,
weapons
Sunday, 18 December 2011
BC Rich Warlock progress


A little more progress this weekend, not really had time to get it finished, but I sorted out the head stock & added the wood materials (which need a lot of tweaks).
I just have a few more parts to add & then I'll string this beauty....maybe in time for christmas ;)
Stay metal.
Labels:
3d,
3ds max,
Alex Clarke,
bc rich warlock,
cg,
crytek,
guitar,
model
Tuesday, 13 December 2011
Sunday, 27 November 2011
BC Rich Warlock

So after a short break I decided to start something new & wanted to model something that wouldn't take an age to complete.
I took a glance across my study & took my rather gorgeous Warlock off the wall & started modeling its metal curves.
Certainly helps with the reference ;)
I'm about 6 hours in & I really only have a few of the minor details left :D Win.
I'll update once I get some shiney vray renders.
Sunday, 9 October 2011
Sunday, 18 September 2011
Sunday, 4 September 2011
Monday, 29 August 2011
Bear!
So this is the start of a piece I'm doing for my dining room.
This will be the first piece of commissioned art for my house so I'm going to try to make a good job of it.
Eventually it will be a series of images telling a story, but for now here is the start of the bear.
I hope to keep it fairly stylized.
This will be the first piece of commissioned art for my house so I'm going to try to make a good job of it.
Eventually it will be a series of images telling a story, but for now here is the start of the bear.
I hope to keep it fairly stylized.
Tuesday, 16 August 2011
Night Sight Complete.....
A few more bits done. The night optical sight is complete, just the sight attachments to be fitted to the back. I also finished the loops on the top box.
Not far to go now, then on to textures! :D
Labels:
3d,
Alex Clarke,
cg,
crytek,
gingergladiator,
TOW,
weapons
Monday, 8 August 2011
Saturday, 6 August 2011
TOW missile system
Wednesday, 11 May 2011
Spoils of war.....




So it's probably time I put some shots of the work I did on Crysis 2 up.....seeing as I spent a good 2 & a half years working on the damn thing.
After the dust has begun to settle I'm quite happy with how the game looked. It was quite pretty in the end.
I did work on several levels. but this one was my baby from day one I guess & its the one I did the majority if the work on.
Big thanks & much respect to the very talented & awesome Daniel D Evans Esq, who did the lighting on the level....more than once :)
Below is a url to a video fly through of the level. It's really nice as it shows all the areas not covered by screenies.
For some reason blogger won't let me link to this so you'll just have to throw it in your browser :(
http://www.mycrysis.com/news/crysis_2/crysis-2-map-focus--impact
Labels:
Alex Clarke,
cg,
crysis,
crysis 2,
crytek,
crytek uk,
environment art,
Impact
Monday, 28 February 2011
Thursday, 20 January 2011
Tuesday, 11 January 2011
Truck
This is a work in progress shot. Need to take a few more renders & change a few elements, but its getting ready for final touches.
Thursday, 2 December 2010
Shader work

Been arsing about with VRay. To be honest I'm having trouble getting the materials correct. Mainly because I have a weak machine & the rendering time is crazy, even at lower resolutions.
Will give keyshot a try at the weekend & possibly just do a paintover for the final render.......dunno
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